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socketAsyncEventArgs的接收文件问题

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悬赏园豆:60 [已解决问题] 解决于 2012-03-30 09:33
参考了这篇贴子的部分代码 http://www.cnblogs.com/tianzhiliang/archive/2010/09/08/1821623.html 下面这个方法是接收数据的回调方法

 private void ProcessAccept(SocketAsyncEventArgs e)
        {
            if (e.LastOperation != SocketAsyncOperation.Accept)//检查上一次操作是否是Accept,不是就返回
                return;
            string UID = GetIDByIP((e.AcceptSocket.RemoteEndPoint as IPEndPoint).Address.ToString());//根据IP获取用户的UID

            try
            {
                if (e.SocketError == SocketError.Success)
                {
                    if (string.IsNullOrEmpty(UID))    //判断现在的用户是否已经连接,避免同一用户开两个连接
                        return;
                    if (readWritePool.BusyPoolContains(UID))
                        return;

                    SocketAsyncEventArgsWithId readEventArgsWithId = this.readWritePool.Pop(UID);
                    readEventArgsWithId.ReceiveSAEA.UserToken = e.AcceptSocket;
                    readEventArgsWithId.SendSAEA.UserToken = e.AcceptSocket;
                    Interlocked.Increment(ref this.numConnections);//修改连接数

                    //侦听到客户端连接开始接受数据(我是不是需要在这儿开个线程来接收数据)
                    Boolean willRaiseEvent = e.AcceptSocket.ReceiveAsync(readEventArgsWithId.ReceiveSAEA);
                    if (!willRaiseEvent)
                    {
                        this.ProcessReceive(readEventArgsWithId.ReceiveSAEA);
                    }
                }
                else
                {
                    CloseClientSocket(UID);
                }
            }
            catch (Exception)
            {
                CloseClientSocket(UID);
            }
            finally
            {
                this.StartAccept(e);
            }
        }



 private void ProcessReceive(SocketAsyncEventArgs e)
{
   if (e.LastOperation != SocketAsyncOperation.Receive)
      return;
if (e.BytesTransferred > 0)
{
if (e.SocketError == SocketError.Success)
{
   Int32 byteTransferred = e.BytesTransferred;
   string received = Encoding.Unicode.GetString(e.Buffer, e.Offset,byteTransferred);
 if(ms.Read(out socketHander)//ms是以流的方式对数据进行验证,返回一个socketHander对象,并且ms是针对每一个客户端创建的
   {
 
     OnMsgReceived(((MySocketAsyncEventArgs)e).UID, socketHander);
   }
     Boolean willRaiseEvent = (e.UserToken as Socket).ReceiveAsync(e);
      if (!willRaiseEvent)
       ProcessReceive(e);
      }
}
else
this.CloseClientSocket(((MySocketAsyncEventArgs)e).UID);
}

现在的问题是多人同时发送文件时,后面一个连接的会把前面一个建立的连接给停止掉..我这个方法是不是要加线程.来处理数据?
youngjunzhou的主页 youngjunzhou | 初学一级 | 园豆:22
提问于:2012-03-23 15:50
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最佳答案
1

来结贴啦哈哈~~~

收获园豆:60
ligl007 | 菜鸟二级 |园豆:271 | 2012-03-28 22:42

楼主+我QQ

ligl007 | 园豆:271 (菜鸟二级) | 2012-03-30 09:40
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