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请问这个canvas如何实现它的手机端自适应呢?求解

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悬赏园豆:10 [已关闭问题] 关闭于 2016-04-12 15:53
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Document</title>
    <style type="text/css">
body{
    height:1000px; 
}
#lotteryContainer {
    position:relative;
    width: 300px;
    height:100px;
}
#drawPercent {
    color:#F60;
}

    </style>
</head>
<body>
    <button id="freshBtn">刷新</button><label>已刮开 <span id="drawPercent">0%</span> 区域。</label>
<div id="lotteryContainer"></div>
<script type="text/javascript">
    function Lottery(id, cover, coverType, width, height, drawPercentCallback) {
    this.conId = id;
    this.conNode = document.getElementById(this.conId);
    this.cover = cover;
    this.coverType = coverType;
    this.background = null;
    this.backCtx = null;
    this.mask = null;
    this.maskCtx = null;
    this.lottery = null;
    this.lotteryType = 'image';
    this.width = width || 300;
    this.height = height || 100;
    this.clientRect = null;
    this.drawPercentCallback = drawPercentCallback;
}

Lottery.prototype = {
    createElement: function (tagName, attributes) {
        var ele = document.createElement(tagName);
        for (var key in attributes) {
            ele.setAttribute(key, attributes[key]);
        }
        return ele;
    },
    getTransparentPercent: function(ctx, width, height) {
        var imgData = ctx.getImageData(0, 0, width, height),
            pixles = imgData.data,
            transPixs = [];
        for (var i = 0, j = pixles.length; i < j; i += 4) {
            var a = pixles[i + 3];
            if (a < 128) {
                transPixs.push(i);
            }
        }
        return (transPixs.length / (pixles.length / 4) * 100).toFixed(2);
    },
    resizeCanvas: function (canvas, width, height) {
        canvas.width = width;
        canvas.height = height;
        canvas.getContext('2d').clearRect(0, 0, width, height);
    },
    drawPoint: function (x, y) {
        this.maskCtx.beginPath();
        var radgrad = this.maskCtx.createRadialGradient(x, y, 0, x, y, 30);
        radgrad.addColorStop(0, 'rgba(0,0,0,0.6)');
        radgrad.addColorStop(1, 'rgba(255, 255, 255, 0)');
        this.maskCtx.fillStyle = radgrad;
        this.maskCtx.arc(x, y, 30, 0, Math.PI * 2, true);
        this.maskCtx.fill();
        if (this.drawPercentCallback) {
            this.drawPercentCallback.call(null, this.getTransparentPercent(this.maskCtx, this.width, this.height));
        }
    },
    bindEvent: function () {
        var _this = this;
        var device = (/android|webos|iphone|ipad|ipod|blackberry|iemobile|opera mini/i.test(navigator.userAgent.toLowerCase()));
        var clickEvtName = device ? 'touchstart' : 'mousedown';
        var moveEvtName = device? 'touchmove': 'mousemove';
        if (!device) {
            var isMouseDown = false;
            document.addEventListener('mouseup', function(e) {
                isMouseDown = false;
            }, false);
        } else {
            document.addEventListener("touchmove", function(e) {
                if (isMouseDown) {
                    e.preventDefault();
                }
            }, false);
            document.addEventListener('touchend', function(e) {
                isMouseDown = false;
            }, false);
        }
        this.mask.addEventListener(clickEvtName, function (e) {
            isMouseDown = true;
            var docEle = document.documentElement;
            if (!_this.clientRect) {
                _this.clientRect = {
                    left: 0,
                    top:0
                };
            }
            var x = (device ? e.touches[0].clientX : e.clientX) - _this.clientRect.left + docEle.scrollLeft - docEle.clientLeft;
            var y = (device ? e.touches[0].clientY : e.clientY) - _this.clientRect.top + docEle.scrollTop - docEle.clientTop;
            _this.drawPoint(x, y);
        }, false);

        this.mask.addEventListener(moveEvtName, function (e) {
            if (!device && !isMouseDown) {
                return false;
            }
            var docEle = document.documentElement;
            if (!_this.clientRect) {
                _this.clientRect = {
                    left: 0,
                    top:0
                };
            }
            var x = (device ? e.touches[0].clientX : e.clientX) - _this.clientRect.left + docEle.scrollLeft - docEle.clientLeft;
            var y = (device ? e.touches[0].clientY : e.clientY) - _this.clientRect.top + docEle.scrollTop - docEle.clientTop;
            _this.drawPoint(x, y);
        }, false);
    },
    drawLottery: function () {
        this.background = this.background || this.createElement('canvas', {
            style: 'position:absolute;left:0;top:0;'
        });
        this.mask = this.mask || this.createElement('canvas', {
            style: 'position:absolute;left:0;top:0;'
        });

        if (!this.conNode.innerHTML.replace(/[\w\W]| /g, '')) {
            this.conNode.appendChild(this.background);
            this.conNode.appendChild(this.mask);
            this.clientRect = this.conNode ? this.conNode.getBoundingClientRect() : null;
            this.bindEvent();
        }

        this.backCtx = this.backCtx || this.background.getContext('2d');
        this.maskCtx = this.maskCtx || this.mask.getContext('2d');

        if (this.lotteryType == 'image') {
            var image = new Image(),
                _this = this;
            image.onload = function () {
                _this.width = this.width;
                _this.height = this.height;
                _this.resizeCanvas(_this.background, this.width, this.height);
                _this.backCtx.drawImage(this, 0, 0);
                _this.drawMask();
            }
            image.src = this.lottery;
        } else if (this.lotteryType == 'text') {
            this.width = this.width;
            this.height = this.height;
            this.resizeCanvas(this.background, this.width, this.height);
            this.backCtx.save();
            this.backCtx.fillStyle = '#FFF';
            this.backCtx.fillRect(0, 0, this.width, this.height);
            this.backCtx.restore();
            this.backCtx.save();
            var fontSize = 30;
            this.backCtx.font = 'Bold ' + fontSize + 'px Arial';
            this.backCtx.textAlign = 'center';
            this.backCtx.fillStyle = '#F60';
            this.backCtx.fillText(this.lottery, this.width / 2, this.height / 2 + fontSize / 2);
            this.backCtx.restore();
            this.drawMask();
        }
    },
    drawMask: function() {
        this.resizeCanvas(this.mask, this.width, this.height);
        if (this.coverType == 'color') {
            this.maskCtx.fillStyle = this.cover;
            this.maskCtx.fillRect(0, 0, this.width, this.height);
            this.maskCtx.globalCompositeOperation = 'destination-out';
        } else if (this.coverType == 'image'){
            var image = new Image(),
                _this = this;
            image.onload = function () {
                _this.maskCtx.drawImage(this, 0, 0);
                _this.maskCtx.globalCompositeOperation = 'destination-out';
            }
            image.src = this.cover;
        }
    },
    init: function (lottery, lotteryType) {
        this.lottery = lottery;
        this.lotteryType = lotteryType || 'image';
        this.drawLottery();
    }
}

window.onload = function () {
    var lottery = new Lottery('lotteryContainer', '#CCC', 'color', 300, 100, drawPercent);
    lottery.init('http://www.baidu.com/img/bdlogo.gif', 'image');
    
    document.getElementById('freshBtn').onclick = function() {
        drawPercentNode.innerHTML = '0%';
        lottery.init(getRandomStr(10), 'text');
    }
    
    var drawPercentNode = document.getElementById('drawPercent');
    
    function drawPercent(percent) {
        drawPercentNode.innerHTML = percent + '%';
    }
}

function getRandomStr(len) {
    var text = "";
    var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
    for( var i=0; i < len; i++ )
        text += possible.charAt(Math.floor(Math.random() * possible.length));
    return text;
}
</script>    
</body>
</html>
问题补充:

需要的是占满整个屏幕

像风一样自由~~~的主页 像风一样自由~~~ | 初学一级 | 园豆:48
提问于:2015-12-22 10:15
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所有回答(1)
0

你别把宽高写死了。

在onload函数里面,获取屏幕宽高,然后设置canvas的宽高,即可。

var winWidth = (window.innerWidth - 20)/2,
            winHeight = window.innerHeight - $('#' + settingId).height() - 20;
        $('#' + canvasId).attr('width', winWidth);
        $('#' + canvasId).attr('height', winHeight);

我以前的code。

各种宽高的获取:获取宽高

你尝试一下。

[0] | 园豆:1257 (小虾三级) | 2015-12-23 13:03

http://hbdev1.jingyubank.com/html/game/ggk/ggk.html

可否帮我看一眼这个,,为什么第一张图无法全屏显示呢???最上面的那一张图,这是手机端的模式

支持(0) 反对(0) 像风一样自由~~~ | 园豆:48 (初学一级) | 2015-12-24 09:08
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