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这是一段简单的贪吃蛇代码,可移动的时候为什么会晃动

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悬赏园豆:20 [已关闭问题] 关闭于 2016-11-16 17:21

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style>
body{
width: 100%;
height: 100%;
position: relative;
}
#head{
width: 30px;
height: 30px;
border: 1px black solid;
position: absolute;
line-height: 30px;
text-align: center;
position: absolute;

}
.body{
width: 30px;
height: 30px;
border: 1px black solid;
position: absolute;
left: 30px;
line-height: 30px;
text-align: center;
}
#tail{
width: 30px;
height: 30px;
border: 1px solid;
position: absolute;
line-height: 30px;
text-align: center;
left: 60px;
}
</style>
</head>
<body>
<div id="snake">
<div id="head">头</div>
<div class="body">身</div>
<div id="tail">尾</div>
</div>
<script>
var body = document.getElementsByClassName('body');

var speedX = 0;
var speedY = 30;

function snakeMove(){
var x = head.offsetLeft + speedX;
var y = head.offsetTop + speedY;
for(var i = snake.children.length-1;i>0;i--){
snake.children[i].style.left = snake.children[i-1].offsetLeft + "px";
snake.children[i].style.top = snake.children[i-1].offsetTop + "px";
}
head.style.left = x + "px";
head.style.top = y + "px";
}

var timer = setInterval(snakeMove,800);

document.addEventListener("keydown",function(event){
var event = event || window.event;//兼容
var keyCode = event.keyCode || event.which;//兼容
switch(event.keyCode){
case 37:
if(speedX == 0){
speedX = -30;
speedY = 0;
}
if(speedX == 30){
return false;
}
break;
case 38:
if(speedY == 0){
speedX = 0;
speedY = -30;
}
if(speedY == 30){
return false;
}
break;
case 39:
if(speedX == 00){
speedX = 30;
speedY = 0;
}
if(speedX == -30){
return false;
}
break;
case 40:
if(speedY == 00){
speedX = 0;
speedY = 30;
}
if(speedY == -30){
return false;
}
break;
default:
return;
break;
}
snakeMove();
},false);
</script>
</body>
</html>

 

按方向的时候,整个屏幕会晃动一下,找不出原因,请高手指教

sahk的主页 sahk | 初学一级 | 园豆:110
提问于:2016-11-16 14:22
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所有回答(1)
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<!DOCTYPE html>
<html>
<head>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
}

#container {
  width: 100vw;
  height: 100vh;
  position: relative;
  background-color: #f0f0f0;
  display: flex;
  align-items: center;
  justify-content: center;
}

#block {
  width: 20px;
  height: 20px;
  position: absolute;
  background-color: #ff0000;
  transition: top 0.5s, left 0.5s;
  border: 1px solid #000000;
}

#modal {
  display: none;
  position: fixed;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  background: rgba(0, 0, 0, 0.5);
  z-index: 9999;
}

#modal-content {
  background-color: white;
  width: 300px;
  padding: 20px;
  text-align: center;
  border-radius: 5px;
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
}

#modal-buttons {
  margin-top: 20px;
}

#modal-buttons button {
  margin-right: 10px;
}

#crying-emoji {
  font-size: 40px;
  margin-bottom: 20px;
}

</style>
</head>
<body>
<div id="container">
<div id="block"></div>
</div>

<div id="modal">
<div id="modal-content">
<p>游戏结束!选择一个选项:</p>
<div id="modal-buttons">
<button id="restart-button">重来</button>
<button id="exit-button">退出</button>
</div>
<p id="crying-emoji"style="
width:285px;
height:60px;">😭</p> <!-- Crying emoji -->
</div>
</div>

<script>
const container = document.getElementById('container');
const block = document.getElementById('block');
const modal = document.getElementById('modal');
const restartButton = document.getElementById('restart-button');
const exitButton = document.getElementById('exit-button');

let currentPosition = { top: container.offsetHeight / 2 - block.offsetHeight / 2, left: container.offsetWidth / 2 - block.offsetWidth / 2 };
let currentDirection = 'right';
let speed = 20; // 初始速度
let isAccelerating = false;

block.style.top = currentPosition.top + 'px';
block.style.left = currentPosition.left + 'px';

function move() {
  switch (currentDirection) {
    case 'up':
      if (currentPosition.top > 0) {
        currentPosition.top -= isAccelerating ? speed * 2 : speed;
        block.style.top = Math.max(currentPosition.top, 0) + 'px';
      } else {
        showGameOverDialog();
      }
      break;
    case 'left':
      if (currentPosition.left > 0) {
        currentPosition.left -= isAccelerating ? speed * 2 : speed;
        block.style.left = Math.max(currentPosition.left, 0) + 'px';
      } else {
        showGameOverDialog();
      }
      break;
    case 'right':
      if (currentPosition.left < container.offsetWidth - block.offsetWidth) {
        currentPosition.left += isAccelerating ? speed * 2 : speed;
        block.style.left = Math.min(currentPosition.left, container.offsetWidth - block.offsetWidth) + 'px';
      } else {
        showGameOverDialog();
      }
      break;
    case 'down':
      if (currentPosition.top < container.offsetHeight - block.offsetHeight) {
        currentPosition.top += isAccelerating ? speed * 2 : speed;
        block.style.top = Math.min(currentPosition.top, container.offsetHeight - block.offsetHeight) + 'px';
      } else {
        showGameOverDialog();
      }
      break;
  }
}

function handleKeyDown(event) {
  switch (event.key) {
    case 'ArrowUp':
      currentDirection = 'up';
      break;
    case 'ArrowLeft':
      currentDirection = 'left';
      break;
    case 'ArrowRight':
      currentDirection = 'right';
      break;
    case 'ArrowDown':
      currentDirection = 'down';
      break;
    case ' ':
      isAccelerating = true; // 按下空格键,加速移动方块
      break;
  }
}

function handleKeyUp(event) {
  if (event.key === ' ') {
    isAccelerating = false

isAccelerating = false; // 释放空格键,停止加速移动方块
}
}

function showGameOverDialog() {
  clearInterval(intervalId);
  modal.style.display = 'block';
}

function restartGame() {
  currentPosition = { top: container.offsetHeight / 3 - block.offsetHeight / 3, left: container.offsetWidth / 3 - block.offsetWidth / 3 };
  currentDirection = 'right';
  block.style.top = currentPosition.top + 'px';
  block.style.left = currentPosition.left + 'px';
  modal.style.display = 'none';
  intervalId = setInterval(move, 500);
}

function exitGame() {
  window.close();
}

restartButton.addEventListener('click', restartGame);
exitButton.addEventListener('click', exitGame);
document.addEventListener('keydown', handleKeyDown);
document.addEventListener('keyup', handleKeyUp);

let intervalId = setInterval(move, 500); // 每500毫秒自动移动一次

</script>
</body>
</html>

小九九呀 | 园豆:383 (菜鸟二级) | 2023-07-23 16:34
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