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Win32 API 小游戏 吃豆人

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悬赏园豆:80 [待解决问题]


问题是这样的:

//my_pacman.cpp: 定义应用程序的入口点。
//

#include "stdafx.h"
#pragma comment(lib,"winmm.lib")
#include <Windows.h>
#include "my_pacman.h"
#include "GMap.h"
#include "GObject.h"
#include <mmsystem.h>
#include <vector>
#include <iostream>
using namespace std;

#define WLENTH 1400
#define WHIGHT 1050
#define STAGE_COUNT 2
static HWND g_hwnd;

#define MAX_LOADSTRING 100

// 全局变量:
HINSTANCE hInst;                                // 当前实例这个类型其实是VS自己定义的变量类型,真实类型是void*,是一个指针类型
WCHAR szTitle[MAX_LOADSTRING];                  // 标题栏文本
WCHAR szWindowClass[MAX_LOADSTRING];            // 主窗口类名

// 此代码模块中包含的函数的前向声明:
ATOM                MyRegisterClass(HINSTANCE hInstance);
BOOL                InitInstance(HINSTANCE, int);
LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK    About(HWND, UINT, WPARAM, LPARAM);

int APIENTRY wWinMain(_In_ HINSTANCE hInstance, // main函数, 程序入口点;
    _In_opt_ HINSTANCE hPrevInstance,
    _In_ LPWSTR    lpCmdLine,
    _In_ int       nCmdShow)
{
    
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

    LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
    LoadStringW(hInstance, IDC_MYPACMAN, szWindowClass, MAX_LOADSTRING);
    MyRegisterClass(hInstance);
    if (!InitInstance(hInstance, nCmdShow))
    {
        return FALSE;
    }
    //HACCEL加速键
    HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MYPACMAN));

    int s_n = 0; // 一开始设置第一关;
    GMap *MapArray[STAGE_COUNT] = { new Stage_1(),new Stage_2()}; // 三个指向地图的指针
    MSG msg;
    DWORD dwLastTime = 0;
    DWORD time_sign = 0;
    GObject* All_E[100];
    auto g_me = std::make_shared<PacMan>(P_ROW, P_ARRAY);
    auto p = std::make_shared<PacMan>(P_ROW + 1, P_ARRAY + 1);
    auto e1 = std::make_shared <RedOne>(E_ROW, E_ARRAY);
    auto e2 = std::make_shared <RedOne>(E_ROW, E_ARRAY);
    auto e3 = std::make_shared <BlueOne>(E_ROW, E_ARRAY);
    auto e4 = std::make_shared <YellowOne>(E_ROW, E_ARRAY);
    GObject* e;
    int total = 0;
    for (int i = 0; i < total; i += 2)
    {
        e = new YellowOne(E_ROW, E_ARRAY);
        All_E[i] = e;
    }
    for (int i = 1; i < total; i += 2)
    {
        e = new BlueOne(E_ROW, E_ARRAY);
        All_E[i] = e;
    }
    int my_total = 0;
    MessageBoxA(g_hwnd, "您即将开始一段全新的旅程,准备好了吗!", "吃豆子提示", MB_YESNO|MB_ICONWARNING); // 用法
    for (s_n = 0; s_n < STAGE_COUNT; s_n++)
    {
        ShowWindow(g_hwnd, nCmdShow);
        UpdateWindow(g_hwnd);
         if (s_n != 0)
            MessageBoxA(g_hwnd, "您挺厉害的嘛!,准备好迎接新的挑战了吗!", "吃豆子提示", MB_YESNO | MB_ICONWARNING);
        dwLastTime = 0;
        time_sign = 0;
        my_total = 0;
        e1->SetPosition(E_ROW, E_ARRAY);
        e2->SetPosition(E_ROW, E_ARRAY);
        e3->SetPosition(E_ROW, E_ARRAY);
        e4->SetPosition(E_ROW, E_ARRAY);
        p->SetPosition(P_ROW, P_ARRAY);
        g_me->SetPosition(P_ROW, P_ARRAY);
        GObject::pStage = MapArray[s_n];
        Enermy::player = g_me;

        RECT screenRect;
        screenRect.top = 0;
        screenRect.left = 0;
        screenRect.right = WLENTH;
        screenRect.bottom = WHIGHT;

        HDC hdc = GetDC(g_hwnd);
        std::shared_ptr<HDC__> dc(hdc, [](HDC hdc)
        {
            ::ReleaseDC(g_hwnd, hdc);
        });
        ::FillRect(dc.get(), &screenRect, CreateSolidBrush(RGB(255, 255, 255)));
        GObject::pStage->DrawMap(hdc);

        if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) // 其他消息处理
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
        PlaySound(L"1.wav", NULL, SND_FILENAME | SND_ASYNC);
        while (1)
        {
            if (g_me->IsOver() || g_me->IsWin())
                break;
            if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) // 其他消息处理
            {
                TranslateMessage(&msg);
                DispatchMessage(&msg);
            }
            if (GetTickCount() - time_sign >= 6000 && my_total < total)
            {
                my_total++;
                time_sign = GetTickCount();
            }
            if (GetTickCount() - dwLastTime >= 40)
            {
                dwLastTime = GetTickCount();
                
                HDC hdc = ::GetDC(g_hwnd);
                std::shared_ptr<HDC__> dc(hdc, [](HDC hdc)
                {
                    ::ReleaseDC(g_hwnd, hdc);
                });
                MapArray[s_n]->DrawPeas(hdc);
    
                
                for (int j = 0; j < my_total; j++)
                {
                    All_E[j]->action();
                    All_E[j]->DrawBlank(hdc);
                    All_E[j]->Draw(hdc);
                }
                
                
                e1->action();
                e1->DrawBlank(hdc);
                e1->Draw(hdc);
                
                e2->action();
                e2->DrawBlank(hdc);
                e2->Draw(hdc);

                e3->action();
                e3->DrawBlank(hdc);
                e3->Draw(hdc);

                e4->action();
                e4->DrawBlank(hdc);
                e4->Draw(hdc);

                g_me->DrawBlank(hdc); //
                g_me->Draw(hdc);
                g_me->action();

                p->DrawBlank(hdc); //
                p->Draw(hdc);
                p->action();
                
                
            
                if (GetAsyncKeyState(VK_DOWN) & 0x8000)
                {
                    g_me->SetTwCommand(DOWN);
                    
                }
                if (GetAsyncKeyState(VK_LEFT) & 0x8000)
                {
                    g_me->SetTwCommand(LEFT);
                    
                }
                if (GetAsyncKeyState(VK_RIGHT) & 0x8000)
                {
                    g_me->SetTwCommand(RIGHT);
                    
                }
                if (GetAsyncKeyState(VK_UP) & 0x8000)
                {
                    g_me->SetTwCommand(UP);
                
                }

                if (GetAsyncKeyState('S') & 0x8000)
                {
                //    PacMan* p = dynamic_cast<PacMan*>(All_E[total]);
                //    if (p != 0)
                        p->SetTwCommand(DOWN);
                }
                if (GetAsyncKeyState('A') & 0x8000)
                {
                    //PacMan* p = dynamic_cast<PacMan*>(All_E[total]);
                    //if (p != 0)
                        p->SetTwCommand(LEFT);
                }
                if (GetAsyncKeyState('D') & 0x8000)
                {
                    //PacMan* p = dynamic_cast<PacMan*>(All_E[total]);
                    //if (p != 0)
                        p->SetTwCommand(RIGHT);
                }
                if (GetAsyncKeyState('W') & 0x8000)
                {
                    //PacMan* p = dynamic_cast<PacMan*>(All_E[total]);
                    //if (p != 0)
                        p->SetTwCommand(UP);
                }
            }
            else
                continue;
        }
        if (g_me->IsOver())
        {
            MessageBox(g_hwnd, _T("输了"), _T("吃豆子提示"), MB_OK);
        }
            //break;
        else
        {
            PlaySound(L"2.wav", NULL, SND_FILENAME | SND_ASYNC);
            MessageBox(g_hwnd, _T("恭喜过关"), _T("吃豆子提示"), MB_OK);
        }
            
    }

    for (int i = 0; i < total; i++)
    {
        if (All_E[i] != 0)
            delete All_E[i];
    }

    if (s_n < 2) // 这是跳出了While循环之后 要么是死了, 要么是赢了;
    {
        PlaySound(L"3.wav", NULL, SND_FILENAME | SND_ASYNC);
        MessageBoxA(g_hwnd, "出师未捷身先死", "吃豆子提示", MB_OK);
    }
    else
    {
        MessageBoxA(g_hwnd, "赢了! \r\n确定后退出", "吃豆子提示", MB_OK);
    }
    
    return (int)msg.wParam;
}



//
//  函数: MyRegisterClass()
//
//  目的: 注册窗口类。
//
ATOM MyRegisterClass(HINSTANCE hInstance)//typedef unsigned short      WORD;  typedef WORD                ATOM;
{
    WNDCLASSEXW wcex;// WNDCLASSEXW是一个窗口类结构体;

    wcex.cbSize = sizeof(WNDCLASSEX);

    wcex.style          = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc    = WndProc;
    wcex.cbClsExtra     = 0;
    wcex.cbWndExtra     = 0;
    wcex.hInstance      = hInstance;
    wcex.hIcon          = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MYPACMAN));
    wcex.hCursor        = LoadCursor(nullptr, IDC_ARROW);
    wcex.hbrBackground  = (HBRUSH)(COLOR_WINDOW+1);
    wcex.lpszMenuName   = MAKEINTRESOURCEW(IDC_MYPACMAN);
    wcex.lpszClassName  = szWindowClass;
    wcex.hIconSm        = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

    return RegisterClassExW(&wcex); // 注册是否成功
}

//
//   函数: InitInstance(HINSTANCE, int)
//
//   目的: 保存实例句柄并创建主窗口
//
//   注释:
//
//        在此函数中,我们在全局变量中保存实例句柄并
//        创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
   hInst = hInstance; // 将实例句柄存储在全局变量中

   HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
      0, 0, WLENTH, WHIGHT, nullptr, nullptr, hInstance, nullptr);

   if (!hWnd)
   {
      return FALSE;
   }

   g_hwnd = hWnd;

   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);

   return TRUE;
}

//
//  函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
//  目的:    处理主窗口的消息。
//
//  WM_COMMAND  - 处理应用程序菜单
//  WM_PAINT    - 绘制主窗口
//  WM_DESTROY  - 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch (message)
    {
    case WM_COMMAND:
        {
            int wmId = LOWORD(wParam);
            // 分析菜单选择:
            switch (wmId)
            {
            case IDM_ABOUT:
                DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
                break;
            case IDM_EXIT:
                DestroyWindow(hWnd);
                break;
            default:
                return DefWindowProc(hWnd, message, wParam, lParam);
            }
        }
        break;
    case WM_PAINT:
        {
            PAINTSTRUCT ps;
            HDC hdc = BeginPaint(hWnd, &ps);
            // TODO: 在此处添加使用 hdc 的任何绘图代码...
            EndPaint(hWnd, &ps);
            UpdateWindow(hWnd);
        }
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        ::exit(0);
        break;
    default:
        return DefWindowProc(hWnd, message, wParam, lParam);
    }
    return 0;
}

// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
    UNREFERENCED_PARAMETER(lParam);
    switch (message)
    {
    case WM_INITDIALOG:
        return (INT_PTR)TRUE;

    case WM_COMMAND:
        if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
        {
            EndDialog(hDlg, LOWORD(wParam));
            return (INT_PTR)TRUE;
        }
        break;
    }
    return (INT_PTR)FALSE;
}

 



当运行时间较长时,就在游戏结束的时候不能正常显示提示信息 就是MessageBox函数不能正常显示,一闪而过,并且主窗口一片空白,没有画面。其他时候都还正常
以下为主函数





```
 求大神解答!!!
```


孙光林的主页 孙光林 | 初学一级 | 园豆:122
提问于:2018-06-17 14:53
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所有回答(1)
0

好久没有搞MFC的程序了。有报什么错误吗?要分析一下程序堆载信息。

David5201 | 园豆:534 (小虾三级) | 2018-06-17 16:11

我水平太菜了,没调试出来,您方便运行一下源代码吗,我发给您

支持(0) 反对(0) 孙光林 | 园豆:122 (初学一级) | 2018-06-17 16:18
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