protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Set the vertex buffer on the GraphicsDevice GraphicsDevice.SetVertexBuffer(vertexBuffer); //Set object and camera info effect.World = worldRotation * worldTranslation * worldRotation; effect.View = camera.view; effect.Projection = camera.projection; effect.Texture = texture;//这里设置贴图对象,可是如果有多张贴图呢怎么办
//efect对象只有一个呀 难道这个从设备获取的对象可以定义多个吗 effect.TextureEnabled = true; // Begin effect and draw for each pass foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawUserPrimitives<VertexPositionTexture> (PrimitiveType.TriangleStrip, verts, 0, 2); } base.Draw(gameTime); }