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andengine引擎的自定义精灵池

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悬赏园豆:40 [待解决问题]

最近在学andengine引擎,想继承GenericPool<T>抽象类来实现精灵池SpritePool。需要给SpritePool构造函数几个参数,比如TextureRegion用来在父类的抽象方法onAllocatePoolItem()中创建精灵Sprite,可是,构造函数必须先调用父类的构造函数,而父类的构造函数会调用这个抽象方法去创建Sprite,而此时TextureRegion对象都还没有赋值,请问高手们该怎么样去实现这个SpritePool精灵池,在此谢谢了

下面是GenericPool<T>源码

package org.anddev.andengine.util.pool;

import java.util.Collections;
import java.util.Stack;

import org.anddev.andengine.util.Debug;

/**
 * @author Valentin Milea
 * @author Nicolas Gramlich
 * 
 * @since 22:19:55 - 31.08.2010
 * @param <T>
 */
public abstract class GenericPool<T> {
    // ===========================================================
    // Constants
    // ===========================================================

    // ===========================================================
    // Fields
    // ===========================================================

    private final Stack<T> mAvailableItems = new Stack<T>();
    private int mUnrecycledCount;
    private final int mGrowth;

    // ===========================================================
    // Constructors
    // ===========================================================

    public GenericPool() {
        this(0);
    }

    public GenericPool(final int pInitialSize) {
        this(pInitialSize, 1);
    }

    public GenericPool(final int pInitialSize, final int pGrowth) {
        if(pGrowth < 0) {
            throw new IllegalArgumentException("pGrowth must be at least 0!");
        }

        this.mGrowth = pGrowth;

        if(pInitialSize > 0) {
            this.batchAllocatePoolItems(pInitialSize);
        }
    }

    // ===========================================================
    // Getter & Setter
    // ===========================================================

    public synchronized int getUnrecycledCount() {
        return this.mUnrecycledCount;
    }

    // ===========================================================
    // Methods for/from SuperClass/Interfaces
    // ===========================================================

    protected abstract T onAllocatePoolItem();

    // ===========================================================
    // Methods
    // ===========================================================

    protected void onHandleRecycleItem(final T pItem) {

    }

    protected T onHandleAllocatePoolItem() {
        return this.onAllocatePoolItem();
    }

    protected void onHandleObtainItem(final T pItem) {

    }

    public synchronized void batchAllocatePoolItems(final int pCount) {
        final Stack<T> availableItems = this.mAvailableItems;
        for(int i = pCount - 1; i >= 0; i--) {
            availableItems.push(this.onHandleAllocatePoolItem());
        }
    }

    public synchronized T obtainPoolItem() {
        final T item;

        if(this.mAvailableItems.size() > 0) {
            item = this.mAvailableItems.pop();
        } else {
            if(this.mGrowth == 1) {
                item = this.onHandleAllocatePoolItem();
            } else {
                this.batchAllocatePoolItems(this.mGrowth);
                item = this.mAvailableItems.pop();
            }
            Debug.i(this.getClass().getName() + "<" + item.getClass().getSimpleName() +"> was exhausted, with " + this.mUnrecycledCount + " item not yet recycled. Allocated " + this.mGrowth + " more.");
        }
        this.onHandleObtainItem(item);

        this.mUnrecycledCount++;
        return item;
    }

    public synchronized void recyclePoolItem(final T pItem) {
        if(pItem == null) {
            throw new IllegalArgumentException("Cannot recycle null item!");
        }

        this.onHandleRecycleItem(pItem);

        this.mAvailableItems.push(pItem);

        this.mUnrecycledCount--;

        if(this.mUnrecycledCount < 0) {
            Debug.e("More items recycled than obtained!");
        }
    }

    public synchronized void shufflePoolItems() {
        Collections.shuffle(this.mAvailableItems);
    }

    // ===========================================================
    // Inner and Anonymous Classes
    // ===========================================================
}


下面是我目前写的SpritePool类
package com.example.SpriteTest;

import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;
import org.anddev.andengine.util.pool.GenericPool;

/**
 * Created by Administrator on 2014/12/29.
 */
public class SpritePool extends GenericPool<Sprite>{
    TextureRegion textureRegion;
    public SpritePool(TextureRegion textureRegion) {
        super();
        this.textureRegion=textureRegion;
    }

    @Override
    protected Sprite onAllocatePoolItem() {
        return new Sprite(0,0,textureRegion);
    }
    public synchronized Sprite obtainPoolItem(float pX,float pY) {
        Sprite sprite=super.obtainPoolItem();
        sprite.setPosition(pX,pY);
        sprite.setVisible(true);
        sprite.setIgnoreUpdate(false);
        return sprite;
    }
    @Override
    public synchronized void recyclePoolItem(Sprite pItem) {
        pItem.setVisible(false);
        pItem.setIgnoreUpdate(true);
        super.recyclePoolItem(pItem);
    }
}

 

LinuxCC的主页 LinuxCC | 初学一级 | 园豆:164
提问于:2014-12-30 10:47
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所有回答(1)
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使用static修饰需要的变量,在构造函数调用之前给变量赋值

LinuxCC | 园豆:164 (初学一级) | 2014-12-30 11:59
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