<Viewport3D>
<Viewport3D.Camera>
<OrthographicCamera LookDirection="0,-1,-1" Position="0,200,200" Width="10"/>
</Viewport3D.Camera>
<Viewport3D.Children>
<ModelVisual3D>
<ModelVisual3D.Transform>
<Transform3DGroup>
<TranslateTransform3D OffsetZ="0" OffsetX="0" OffsetY="0"/>
<ScaleTransform3D ScaleZ="0.116" ScaleY="0.046" ScaleX="0.075"/>
<RotateTransform3D d:EulerAngles="-27,-0.194,0.099">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="-1,-0.008,0.002" Angle="27.001"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetZ="0" OffsetX="0" OffsetY="0"/>
<TranslateTransform3D OffsetZ="2.254" OffsetX="0" OffsetY="-2.4"/>
</Transform3DGroup>
</ModelVisual3D.Transform>
<ModelVisual3D.Content>
<AmbientLight Color="Transparent" />
</ModelVisual3D.Content>
<ModelVisual3D.Children>
<!--Out-->
<Viewport2DVisual3D >
<Viewport2DVisual3D.Transform>
<Transform3DGroup>
<TranslateTransform3D />
<ScaleTransform3D />
<RotateTransform3D >
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0,1,0" Angle="0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D />
<TranslateTransform3D />
</Transform3DGroup>
</Viewport2DVisual3D.Transform>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions="-50,50,-50 -50,50,50 50,50,50 50,50,-50"
Normals="0,0,1 0,0,1 0,0,1 0,0,1"
TriangleIndices="0,1,2 0,2,3"
TextureCoordinates="0,0 0,1 1,1 1,0"/>
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Brush="Transparent" Viewport2DVisual3D.IsVisualHostMaterial="True"/>
</Viewport2DVisual3D.Material>
<Viewport2DVisual3D.Visual >
<Ellipse Width="500" Height="500" Stretch="Uniform" >
<Ellipse.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform x:Name="AngleOut" Angle="0"/>
<TranslateTransform/>
</TransformGroup>
</Ellipse.RenderTransform>
<Ellipse.Fill>
<RadialGradientBrush>
<GradientStop Color="Black" Offset="0.435"/>
<GradientStop Color="White" Offset="0.632"/>
</RadialGradientBrush>
</Ellipse.Fill>
</Ellipse>
</Viewport2DVisual3D.Visual>
</Viewport2DVisual3D>
</ModelVisual3D.Children>
</ModelVisual3D>
</Viewport3D.Children>
</Viewport3D>
示例中旋转的时Elicpse