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谁有C#版的MD5sum算法啊?

0
悬赏园豆:15 [已解决问题] 解决于 2009-11-10 08:55

RT  求一份。。

Tonny Lau的主页 Tonny Lau | 初学一级 | 园豆:185
提问于:2009-10-27 09:37
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最佳答案
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如果是文件md5 的话:

 

Code
string md5Hash = string.Empty;
FileStream stream
= File.Open(filename, FileMode.Open, FileAccess.Read);
try
{ System.Security.Cryptography.MD5CryptoServiceProvider md5
= new System.Security.Cryptography.MD5CryptoServiceProvider();
byte[] b = md5.ComputeHash(stream);
md5Hash
= System.BitConverter.ToString(b).Replace("-", "");
}
catch
{
stream.Close();
continue;
}
stream.Close();

 

================

补充原始算法:

 

Code
using System;
using System.Collections;
using System.IO;

public class MD5 {
//static state variables
private static UInt32 A;
private static UInt32 B;
private static UInt32 C;
private static UInt32 D;

//number of bits to rotate in tranforming
private const int S11 = 7;
private const int S12 = 12;
private const int S13 = 17;
private const int S14 = 22;
private const int S21 = 5;
private const int S22 = 9;
private const int S23 = 14;
private const int S24 = 20;
private const int S31 = 4;
private const int S32 = 11;
private const int S33 = 16;
private const int S34 = 23;
private const int S41 = 6;
private const int S42 = 10;
private const int S43 = 15;
private const int S44 = 21;


/* F, G, H and I are basic MD5 functions.
* 四个非线性函数:
*
* F(X,Y,Z) =(X&Y)|((~X)&Z)
* G(X,Y,Z) =(X&Z)|(Y&(~Z))
* H(X,Y,Z) =X^Y^Z
* I(X,Y,Z)=Y^(X|(~Z))
*
* (&与,|或,~非,^异或)
*/
private static UInt32 F(UInt32 x, UInt32 y, UInt32 z) {
return (x & y) | ((~x) & z);
}
private static UInt32 G(UInt32 x, UInt32 y, UInt32 z) {
return (x & z) | (y & (~z));
}
private static UInt32 H(UInt32 x, UInt32 y, UInt32 z) {
return x ^ y ^ z;
}
private static UInt32 I(UInt32 x, UInt32 y, UInt32 z) {
return y ^ (x | (~z));
}

/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
* Rotation is separate from addition to prevent recomputation.
*/
private static void FF(ref UInt32 a, UInt32 b, UInt32 c, UInt32 d, UInt32 mj, int s, UInt32 ti) {
a
= a + F(b, c, d) + mj + ti;
a
= a << s | a >> (32 - s);
a
+= b;
}
private static void GG(ref UInt32 a, UInt32 b, UInt32 c, UInt32 d, UInt32 mj, int s, UInt32 ti) {
a
= a + G(b, c, d) + mj + ti;
a
= a << s | a >> (32 - s);
a
+= b;
}
private static void HH(ref UInt32 a, UInt32 b, UInt32 c, UInt32 d, UInt32 mj, int s, UInt32 ti) {
a
= a + H(b, c, d) + mj + ti;
a
= a << s | a >> (32 - s);
a
+= b;
}
private static void II(ref UInt32 a, UInt32 b, UInt32 c, UInt32 d, UInt32 mj, int s, UInt32 ti) {
a
= a + I(b, c, d) + mj + ti;
a
= a << s | a >> (32 - s);
a
+= b;
}

private static void MD5_Init() {
A
= 0x67452301; //in memory, this is 0x01234567
B = 0xefcdab89; //in memory, this is 0x89abcdef
C = 0x98badcfe; //in memory, this is 0xfedcba98
D = 0x10325476; //in memory, this is 0x76543210
}

private static UInt32[] MD5_Append(byte[] input) {
int zeros = 0;
int ones = 1;
int size = 0;
int n = input.Length;
int m = n % 64;
if (m < 56) {
zeros
= 55 - m;
size
= n - m + 64;
}
else if (m == 56) {
zeros
= 0;
ones
= 0;
size
= n + 8;
}
else {
zeros
= 63 - m + 56;
size
= n + 64 - m + 64;
}

ArrayList bs
= new ArrayList(input);
if (ones == 1) {
bs.Add((
byte)0x80); // 0x80 = $10000000
}
for (int i = 0; i < zeros; i++) {
bs.Add((
byte)0);
}

UInt64 N
= (UInt64)n * 8;
byte h1 = (byte)(N & 0xFF);
byte h2 = (byte)((N >> 8) & 0xFF);
byte h3 = (byte)((N >> 16) & 0xFF);
byte h4 = (byte)((N >> 24) & 0xFF);
byte h5 = (byte)((N >> 32) & 0xFF);
byte h6 = (byte)((N >> 40) & 0xFF);
byte h7 = (byte)((N >> 48) & 0xFF);
byte h8 = (byte)(N >> 56);
bs.Add(h1);
bs.Add(h2);
bs.Add(h3);
bs.Add(h4);
bs.Add(h5);
bs.Add(h6);
bs.Add(h7);
bs.Add(h8);
byte[] ts = (byte[])bs.ToArray(typeof(byte));

/* Decodes input (byte[]) into output (UInt32[]). Assumes len is
* a multiple of 4.
*/
UInt32[] output
= new UInt32[size / 4];
for (Int64 i = 0, j = 0; i < size; j++, i += 4) {
output[j]
= (UInt32)(ts[i] | ts[i + 1] << 8 | ts[i + 2] << 16 | ts[i + 3] << 24);
}
return output;
}
private static UInt32[] MD5_Trasform(UInt32[] x) {

UInt32 a, b, c, d;

for (int k = 0; k < x.Length; k += 16) {
a
= A;
b
= B;

c
= C;
d
= D;

/* Round 1 */
FF(
ref a, b, c, d, x[k + 0], S11, 0xd76aa478); /* 1 */
FF(
ref d, a, b, c, x[k + 1], S12, 0xe8c7b756); /* 2 */
FF(
ref c, d, a, b, x[k + 2], S13, 0x242070db); /* 3 */
FF(
ref b, c, d, a, x[k + 3], S14, 0xc1bdceee); /* 4 */
FF(
ref a, b, c, d, x[k + 4], S11, 0xf57c0faf); /* 5 */
FF(
ref d, a, b, c, x[k + 5], S12, 0x4787c62a); /* 6 */
FF(
ref c, d, a, b, x[k + 6], S13, 0xa8304613); /* 7 */
FF(
ref b, c, d, a, x[k + 7], S14, 0xfd469501); /* 8 */
FF(
ref a, b, c, d, x[k + 8], S11, 0x698098d8); /* 9 */
FF(
ref d, a, b, c, x[k + 9], S12, 0x8b44f7af); /* 10 */
FF(
ref c, d, a, b, x[k + 10], S13, 0xffff5bb1); /* 11 */
FF(
ref b, c, d, a, x[k + 11], S14, 0x895cd7be); /* 12 */
FF(
ref a, b, c, d, x[k + 12], S11, 0x6b901122); /* 13 */
FF(
ref d, a, b, c, x[k + 13], S12, 0xfd987193); /* 14 */
FF(
ref c, d, a, b, x[k + 14], S13, 0xa679438e); /* 15 */
FF(
ref b, c, d, a, x[k + 15], S14, 0x49b40821); /* 16 */

/* Round 2 */
GG(
ref a, b, c, d, x[k + 1], S21, 0xf61e2562); /* 17 */
GG(
ref d, a, b, c, x[k + 6], S22, 0xc040b340); /* 18 */
GG(
ref c, d, a, b, x[k + 11], S23, 0x265e5a51); /* 19 */
GG(
ref b, c, d, a, x[k + 0], S24, 0xe9b6c7aa); /* 20 */
GG(
ref a, b, c, d, x[k + 5], S21, 0xd62f105d); /* 21 */
GG(
ref d, a, b, c, x[k + 10], S22, 0x2441453); /* 22 */
GG(
ref c, d, a, b, x[k + 15], S23, 0xd8a1e681); /* 23 */
GG(
ref b, c, d, a, x[k + 4], S24, 0xe7d3fbc8); /* 24 */
GG(
ref a, b, c, d, x[k + 9], S21, 0x21e1cde6); /* 25 */
GG(
ref d, a, b, c, x[k + 14], S22, 0xc33707d6); /* 26 */
GG(
ref c, d, a, b, x[k + 3], S23, 0xf4d50d87); /* 27 */
GG(
ref b, c, d, a, x[k + 8], S24, 0x455a14ed); /* 28 */
GG(
ref a, b, c, d, x[k + 13], S21, 0xa9e3e905); /* 29 */
GG(
ref d, a, b, c, x[k + 2], S22, 0xfcefa3f8); /* 30 */
GG(
ref c, d, a, b, x[k + 7], S23, 0x676f02d9); /* 31 */
GG(
ref b, c, d, a, x[k + 12], S24, 0x8d2a4c8a); /* 32 */

/* Round 3 */
HH(
ref a, b, c, d, x[k + 5], S31, 0xfffa3942); /* 33 */
HH(
ref d, a, b, c, x[k + 8], S32, 0x8771f681); /* 34 */
HH(
ref c, d, a, b, x[k + 11], S33, 0x6d9d6122); /* 35 */
HH(
ref b, c, d, a, x[k + 14], S34, 0xfde5380c); /* 36 */
HH(
ref a, b, c, d, x[k + 1], S31, 0xa4beea44); /* 37 */
HH(
ref d, a, b, c, x[k + 4], S32, 0x4bdecfa9); /* 38 */
HH(
ref c, d, a, b, x[k + 7], S33, 0xf6bb4b60); /* 39 */
HH(
ref b, c, d, a, x[k + 10], S34, 0xbebfbc70); /* 40 */
HH(
ref a, b, c, d, x[k + 13], S31, 0x289b7ec6); /* 41 */
HH(
ref d, a, b, c, x[k + 0], S32, 0xeaa127fa); /* 42 */
HH(
ref c, d, a, b, x[k + 3], S33, 0xd4ef3085); /* 43 */
HH(
ref b, c, d, a, x[k + 6], S34, 0x4881d05); /* 44 */
HH(
ref a, b, c, d, x[k + 9], S31, 0xd9d4d039); /* 45 */
HH(
ref d, a, b, c, x[k + 12], S32, 0xe6db99e5); /* 46 */
HH(
ref c, d, a, b, x[k + 15], S33, 0x1fa27cf8); /* 47 */
HH(
ref b, c, d, a, x[k + 2], S34, 0xc4ac5665); /* 48 */

/* Round 4 */
II(
ref a, b, c, d, x[k + 0], S41, 0xf4292244); /* 49 */
II(
ref d, a, b, c, x[k + 7], S42, 0x432aff97); /* 50 */
II(
ref c, d, a, b, x[k + 14], S43, 0xab9423a7); /* 51 */
II(
ref b, c, d, a, x[k + 5], S44, 0xfc93a039); /* 52 */
II(
ref a, b, c, d, x[k + 12], S41, 0x655b59c3); /* 53 */
II(
ref d, a, b, c, x[k + 3], S42, 0x8f0ccc92); /* 54 */
II(
ref c, d, a, b, x[k + 10], S43, 0xffeff47d); /* 55 */
II(
ref b, c, d, a, x[k + 1], S44, 0x85845dd1); /* 56 */
II(
ref a, b, c, d, x[k + 8], S41, 0x6fa87e4f); /* 57 */
II(
ref d, a, b, c, x[k + 15], S42, 0xfe2ce6e0); /* 58 */
II(
ref c, d, a, b, x[k + 6], S43, 0xa3014314); /* 59 */
II(
ref b, c, d, a, x[k + 13], S44, 0x4e0811a1); /* 60 */
II(
ref a, b, c, d, x[k + 4], S41, 0xf7537e82); /* 61 */
II(
ref d, a, b, c, x[k + 11], S42, 0xbd3af235); /* 62 */
II(
ref c, d, a, b, x[k + 2], S43, 0x2ad7d2bb); /* 63 */
II(
ref b, c, d, a, x[k + 9], S44, 0xeb86d391); /* 64 */

A
+= a;
B
+= b;
C
+= c;
D
+= d;
}
return new UInt32[] { A, B, C, D };
}
public static byte[] MD5Array(byte[] input) {
MD5_Init();
UInt32[] block
= MD5_Append(input);
UInt32[] bits
= MD5_Trasform(block);

/* Encodes bits (UInt32[]) into output (byte[]). Assumes len is
* a multiple of 4.
*/
byte[] output = new byte[bits.Length * 4];
for (int i = 0, j = 0; i < bits.Length; i++, j += 4) {
output[j]
= (byte)(bits[i] & 0xff);
output[j
+ 1] = (byte)((bits[i] >> 8) & 0xff);
output[j
+ 2] = (byte)((bits[i] >> 16) & 0xff);
output[j
+ 3] = (byte)((bits[i] >> 24) & 0xff);
}
return output;
}

public static string ArrayToHexString(byte[] array, bool uppercase) {
string hexString = "";
string format = "x2";
if (uppercase) {
format
= "X2";
}
foreach (byte b in array) {
hexString
+= b.ToString(format);
}
return hexString;
}

public static string MDString(string message) {
char[] c = message.ToCharArray();
byte[] b = new byte[c.Length];
for (int i = 0; i < c.Length; i++) {
b[i]
= (byte)c[i];
}
byte[] digest = MD5Array(b);
return ArrayToHexString(digest, false);
}
public static string MDFile(string fileName) {
FileStream fs
= File.Open(fileName, FileMode.Open, FileAccess.Read);
byte[] array = new byte[fs.Length];
fs.Read(array,
0, (int)fs.Length);
byte[] digest = MD5Array(array);
fs.Close();
return ArrayToHexString(digest, false);
}
}

 

收获园豆:15
风海迷沙 | 老鸟四级 |园豆:4453 | 2009-10-27 11:15
楼主要的是算法,不是封装了算法的接口。
Launcher | 园豆:45050 (高人七级) | 2009-10-27 11:30
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