<GeometryModel3D x:Name="reflctionChild0" Geometry="{StaticResource geometry}" >
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush Visual="{Binding ElementName=viewport2DVisual3D0, Path=Visual}"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
上面这段代码怎么转成后台c#代码啊? MyViewport2DVisual3D.Material = new DiffuseMaterial(new VisualBrush()
{
Visual=? //这个地方赋值Viewport2DVisual3D如果是前台声明的就可以..而new Viewport2DVisual3D 一个就报错...求高手解答一下
} );
};
new binding(){...}
BindingOperations.SetBinding(...