<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> <style type="text/css"> body{ height:1000px; } #lotteryContainer { position:relative; width: 300px; height:100px; } #drawPercent { color:#F60; } </style> </head> <body> <button id="freshBtn">刷新</button><label>已刮开 <span id="drawPercent">0%</span> 区域。</label> <div id="lotteryContainer"></div> <script type="text/javascript"> function Lottery(id, cover, coverType, width, height, drawPercentCallback) { this.conId = id; this.conNode = document.getElementById(this.conId); this.cover = cover; this.coverType = coverType; this.background = null; this.backCtx = null; this.mask = null; this.maskCtx = null; this.lottery = null; this.lotteryType = 'image'; this.width = width || 300; this.height = height || 100; this.clientRect = null; this.drawPercentCallback = drawPercentCallback; } Lottery.prototype = { createElement: function (tagName, attributes) { var ele = document.createElement(tagName); for (var key in attributes) { ele.setAttribute(key, attributes[key]); } return ele; }, getTransparentPercent: function(ctx, width, height) { var imgData = ctx.getImageData(0, 0, width, height), pixles = imgData.data, transPixs = []; for (var i = 0, j = pixles.length; i < j; i += 4) { var a = pixles[i + 3]; if (a < 128) { transPixs.push(i); } } return (transPixs.length / (pixles.length / 4) * 100).toFixed(2); }, resizeCanvas: function (canvas, width, height) { canvas.width = width; canvas.height = height; canvas.getContext('2d').clearRect(0, 0, width, height); }, drawPoint: function (x, y) { this.maskCtx.beginPath(); var radgrad = this.maskCtx.createRadialGradient(x, y, 0, x, y, 30); radgrad.addColorStop(0, 'rgba(0,0,0,0.6)'); radgrad.addColorStop(1, 'rgba(255, 255, 255, 0)'); this.maskCtx.fillStyle = radgrad; this.maskCtx.arc(x, y, 30, 0, Math.PI * 2, true); this.maskCtx.fill(); if (this.drawPercentCallback) { this.drawPercentCallback.call(null, this.getTransparentPercent(this.maskCtx, this.width, this.height)); } }, bindEvent: function () { var _this = this; var device = (/android|webos|iphone|ipad|ipod|blackberry|iemobile|opera mini/i.test(navigator.userAgent.toLowerCase())); var clickEvtName = device ? 'touchstart' : 'mousedown'; var moveEvtName = device? 'touchmove': 'mousemove'; if (!device) { var isMouseDown = false; document.addEventListener('mouseup', function(e) { isMouseDown = false; }, false); } else { document.addEventListener("touchmove", function(e) { if (isMouseDown) { e.preventDefault(); } }, false); document.addEventListener('touchend', function(e) { isMouseDown = false; }, false); } this.mask.addEventListener(clickEvtName, function (e) { isMouseDown = true; var docEle = document.documentElement; if (!_this.clientRect) { _this.clientRect = { left: 0, top:0 }; } var x = (device ? e.touches[0].clientX : e.clientX) - _this.clientRect.left + docEle.scrollLeft - docEle.clientLeft; var y = (device ? e.touches[0].clientY : e.clientY) - _this.clientRect.top + docEle.scrollTop - docEle.clientTop; _this.drawPoint(x, y); }, false); this.mask.addEventListener(moveEvtName, function (e) { if (!device && !isMouseDown) { return false; } var docEle = document.documentElement; if (!_this.clientRect) { _this.clientRect = { left: 0, top:0 }; } var x = (device ? e.touches[0].clientX : e.clientX) - _this.clientRect.left + docEle.scrollLeft - docEle.clientLeft; var y = (device ? e.touches[0].clientY : e.clientY) - _this.clientRect.top + docEle.scrollTop - docEle.clientTop; _this.drawPoint(x, y); }, false); }, drawLottery: function () { this.background = this.background || this.createElement('canvas', { style: 'position:absolute;left:0;top:0;' }); this.mask = this.mask || this.createElement('canvas', { style: 'position:absolute;left:0;top:0;' }); if (!this.conNode.innerHTML.replace(/[\w\W]| /g, '')) { this.conNode.appendChild(this.background); this.conNode.appendChild(this.mask); this.clientRect = this.conNode ? this.conNode.getBoundingClientRect() : null; this.bindEvent(); } this.backCtx = this.backCtx || this.background.getContext('2d'); this.maskCtx = this.maskCtx || this.mask.getContext('2d'); if (this.lotteryType == 'image') { var image = new Image(), _this = this; image.onload = function () { _this.width = this.width; _this.height = this.height; _this.resizeCanvas(_this.background, this.width, this.height); _this.backCtx.drawImage(this, 0, 0); _this.drawMask(); } image.src = this.lottery; } else if (this.lotteryType == 'text') { this.width = this.width; this.height = this.height; this.resizeCanvas(this.background, this.width, this.height); this.backCtx.save(); this.backCtx.fillStyle = '#FFF'; this.backCtx.fillRect(0, 0, this.width, this.height); this.backCtx.restore(); this.backCtx.save(); var fontSize = 30; this.backCtx.font = 'Bold ' + fontSize + 'px Arial'; this.backCtx.textAlign = 'center'; this.backCtx.fillStyle = '#F60'; this.backCtx.fillText(this.lottery, this.width / 2, this.height / 2 + fontSize / 2); this.backCtx.restore(); this.drawMask(); } }, drawMask: function() { this.resizeCanvas(this.mask, this.width, this.height); if (this.coverType == 'color') { this.maskCtx.fillStyle = this.cover; this.maskCtx.fillRect(0, 0, this.width, this.height); this.maskCtx.globalCompositeOperation = 'destination-out'; } else if (this.coverType == 'image'){ var image = new Image(), _this = this; image.onload = function () { _this.maskCtx.drawImage(this, 0, 0); _this.maskCtx.globalCompositeOperation = 'destination-out'; } image.src = this.cover; } }, init: function (lottery, lotteryType) { this.lottery = lottery; this.lotteryType = lotteryType || 'image'; this.drawLottery(); } } window.onload = function () { var lottery = new Lottery('lotteryContainer', '#CCC', 'color', 300, 100, drawPercent); lottery.init('http://www.baidu.com/img/bdlogo.gif', 'image'); document.getElementById('freshBtn').onclick = function() { drawPercentNode.innerHTML = '0%'; lottery.init(getRandomStr(10), 'text'); } var drawPercentNode = document.getElementById('drawPercent'); function drawPercent(percent) { drawPercentNode.innerHTML = percent + '%'; } } function getRandomStr(len) { var text = ""; var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; for( var i=0; i < len; i++ ) text += possible.charAt(Math.floor(Math.random() * possible.length)); return text; } </script> </body> </html>
需要的是占满整个屏幕
你别把宽高写死了。
在onload函数里面,获取屏幕宽高,然后设置canvas的宽高,即可。
var winWidth = (window.innerWidth - 20)/2, winHeight = window.innerHeight - $('#' + settingId).height() - 20; $('#' + canvasId).attr('width', winWidth); $('#' + canvasId).attr('height', winHeight);
我以前的code。
各种宽高的获取:获取宽高
你尝试一下。
http://hbdev1.jingyubank.com/html/game/ggk/ggk.html
可否帮我看一眼这个,,为什么第一张图无法全屏显示呢???最上面的那一张图,这是手机端的模式