我找了一个java画图程序,可是发现每次画图都要覆盖掉原有的图形,请教如何才能让画图时候不覆盖原来的图形?感谢大侠们。
import java.awt.BorderLayout; import java.awt.Button; import java.awt.Color; import java.awt.Container; import java.awt.Graphics; import java.awt.Panel; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionAdapter; import java.awt.event.MouseMotionListener; import javax.swing.ButtonGroup; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.UIManager; //import javax.swing.Component; public class ShapeMain extends JFrame implements ActionListener,MouseListener,MouseMotionListener{ int x,y,x1,y1,x2,y2,width,height; boolean isFirstPoint = true; //初始化开始画的是线 int drawType = PaintingGround.LINE; //初始化开始不是填充 boolean isFill = false; //添加控件 ButtonGroup btg = new ButtonGroup(); Button btLine = new Button("线"); Button btRectangle = new Button("矩形"); Button btRound = new Button("圆"); Button btEllipse = new Button("椭圆"); Button tbFillState = new Button("填充"); Button button3 = new Button("文本操作"); Button button2 = new Button("清除"); Button button1 = new Button("选择颜色"); Panel buttonPanel = new Panel(); PaintingGround paintingGround = new PaintingGround(); //Main Method public static void main(String[] args) { //设置显示外观 try{ UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); }catch(Exception e) { e.printStackTrace(); } new ShapeMain(); } //构造函数 public ShapeMain() { //控件添加到控件组中 // btg.add(btLine); // btg.add(btRectangle); // btg.add(btRound); // btg.add(btEllipse); buttonPanel.add(btLine); buttonPanel.add(btRectangle); buttonPanel.add(btRound); buttonPanel.add(btEllipse); buttonPanel.add(tbFillState); //设置容器及容器的整体布局 Container cp = this; cp.setLayout(new BorderLayout()); cp.add(BorderLayout.NORTH,buttonPanel); cp.add(BorderLayout.CENTER,paintingGround); //cp.add(BorderLayout.SOUTH,jf); //jf.setJMenuBar(mb); setLocation(300,150); setSize(600,480); setVisible(true); setDefaultCloseOperation(EXIT_ON_CLOSE); //添加鼠标触发事件 paintingGround.addMouseListener(new MouseAdapter() { public void mouseReleased(MouseEvent evn) { isFirstPoint = true; } }); //对鼠标的输入进行判断并调用画图程序 paintingGround.addMouseMotionListener(new MouseMotionAdapter() { public void mouseDragged(MouseEvent evn) { if(isFirstPoint) { x1 = evn.getX(); y1 = evn.getY(); isFirstPoint = false; } else { x2 = evn.getX(); y2 = evn.getY(); switch(drawType) { case PaintingGround.LINE: //画线 paintingGround.drawLine(x1,y1,x2,y2); break; case PaintingGround.RECTANGLE: //画矫形 paintingGround.drawRect(x1,y1,x2-x1,y2-y1); break; case PaintingGround.ROUND: //画圆 //两点距离公式 int size = Math.abs((int)Math.sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1))); paintingGround.drawRound(x1,y1,size); break; case PaintingGround.ELLIPSE: //画椭圆 paintingGround.drawEllipse(x1,y1,x2-x1,y2-y1); break; default: break; } } } }); //各个控件的触发事件 btLine.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent evn) { drawType = PaintingGround.LINE; } }); btRectangle.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent evn) { drawType = PaintingGround.RECTANGLE; } }); btRound.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent evn) { drawType = PaintingGround.ROUND; } }); btEllipse.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent evn) { drawType = PaintingGround.ELLIPSE; } }); tbFillState.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent evn) { isFill = tbFillState.isShowing(); paintingGround.setFillState(isFill); } }); } public void actionPerformed(ActionEvent e) { // TODO Auto-generated method stub } public void mouseClicked(MouseEvent e) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent e) { // TODO Auto-generated method stub } public void mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub } public void mouseExited(MouseEvent e) { // TODO Auto-generated method stub } public void mouseDragged(MouseEvent e) { // TODO Auto-generated method stub } public void mouseMoved(MouseEvent e) { // TODO Auto-generated method stub } } class PaintingGround extends JPanel { public static final int LINE = 1; public static final int RECTANGLE = 2; public static final int ROUND = 3; public static final int ELLIPSE = 4; private int x,y; private int x1,y1,x2,y2; private int width, height,size; private int drawType = 0; private boolean isFill = false; //构造函数 public PaintingGround() { setBackground(Color.white); } //判断是用实心还是空心的, public void paint(Graphics g) { //super.paintComponent(g); //super.paint(g); super.paint(g); g.setColor(Color.black); if(isFill) { switch(drawType) { case LINE: g.drawLine(x1,y1,x2,y2); break; case RECTANGLE: g.fillRect(x,y,width,height); break; case ROUND: g.fillOval(x,y,size,size); break; case ELLIPSE: g.fillOval(x,y,width,height); break; default: break; } } else { switch(drawType) { case LINE: g.drawLine(x1,y1,x2,y2); break; case RECTANGLE: g.drawRect(x,y,width,height); break; case ROUND: g.drawOval(x,y,size,size); break; case ELLIPSE: g.drawOval(x,y,width,height); break; default: break; } } } public void drawLine(int x1, int y1, int x2,int y2) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; drawType = LINE; //jim isFill = false; //jim repaint(); } //具体的实现方式 public void drawRect(int x,int y,int width, int height) { this.x = x; this.y = y; this.width = width; this.height = height; drawType = RECTANGLE; repaint(); } public void drawRound(int x,int y,int size) { this.x = x; this.y = y; this.size = size; drawType = ROUND; repaint(); } public void drawEllipse(int x,int y,int width,int height) { this.x = x; this.y = y; this.width = width; this.height = height; drawType = ELLIPSE; repaint(); } public void setFillState(boolean isFill) { this.isFill = isFill; } }
为什么不把代码格式化一下呢,这样大家看的多累啊
这样的问题一般都是画布被初始化了或清空了导致的
感谢您的提醒,已经格式化了,请您帮忙解答。这个我知道应该是画布被初始化了或者是清空了,可是我不知道怎么做才能不让他清空,从而达到不覆盖画图的效果
还请高手帮忙解决,实在是困扰了我很长时间